Sequart Content Tagged:
Magazine content related to comics mechanics
Before getting into comics, I had no idea where to start, or how to approach comics as a body of work. Over the course of several decades comics have diversified into a multi-headed beast. There… [more]
Young Avengers 3 Kieron Gillen (writer), Jamie McKelvie (artist), Mike Norton (artist), Mathew Wilson (colourist), et al The third issue of Young Avengers breaks all the rules. The fight has little to no context in the… [more]
Daredevil 25 By Mark Waid (writer), Chris Samnee (artist), Javier Rodriguez (colourist), et al. This issue requires some context. Up until recently Mark Waid’s series has seemed completely episodic. Just a few issues ago everything… [more]
Wonder Woman 18 By Brian Azzarello (writer) Goran Sudzuka (artist) Cliff Chiang (artist), Tony Akins (layout artist), Dan Green (finishes) Mathew Wilson (colourist) et al. Not to pick on American superhero comics but Wonder Woman seems… [more]
Most Superhero comics are based around two things: character-based drama and fight scenes. Many even forgo the former for the latter, under the horrible impression that they’re the same thing. This is in part due… [more]
Watchmen is commonly thought of as one of the greatest graphic novels of our time, but it’s actually a reprint collection. The work originally came out as 12 separate issues, although they were all planned… [more]
It might superficially seem as if comics have finally achieved respect. They’re covered by the mainstream press. They’re increasingly taught in colleges. Their adaptations account for a huge percentage of Hollywood blockbusters. Hey, even nerd… [more]
Comics are a strange thing. When you look at a comic page, if you’ve beheld a few of them before, you usually get right into reading it. Panel one first, then panel two, and so… [more]
This is a piece that explores the idea of textualization in super-hero comics and how these stories are constructed. More than that, it is an introduction to exploring purpose — why are super-heroes so engaging… [more]
Two weeks ago, I discussed the importance of space in storytelling, and the power of two-point perspective. I left you all with the notion that two-point perspective, while powerful, was not really the whole story —… [more]
It’s hard to suppress the suspicion that there are comic-book creators who have quite deliberately chosen to ignore the business of storytelling in favor of butt-shots and throw-downs, pin-ups and continuity porn.
So, comics as an art form! A truly legitimate art form, unique and self-actualized, with debacles and triumphs all its own. Not the bastard child of film and literature, and not just for kids, male adolescents, or… [more]
Comics have a bit of an identity crisis: our culture cannot decide what they really are, leaving them to pay the price both financially and legally.
The following video consists of a lecture I delivered on 5 January 2006 at Glen Carbon Centennial Library in Glen Carbon, Illinois. The total runtime is 46 minutes.
The medium variously known as comic books, graphic novels, bandes-dessinés, manga, manga, sequential art, and sequart has been defined as the juxtaposition of text and image on the static page. Once can here recall Words… [more]