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	<title>Sequart Organization &#187; comics mechanics</title>
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	<link>http://sequart.org</link>
	<description>advancing comics as art</description>
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		<item>
		<title>Five Reasons Why Comics Scholarship is Important</title>
		<link>http://sequart.org/magazine/58222/top-five-reasons-why-comics-scholarship-is-important/</link>
		<comments>http://sequart.org/magazine/58222/top-five-reasons-why-comics-scholarship-is-important/#comments</comments>
		<pubDate>Thu, 04 Jun 2015 11:00:07 +0000</pubDate>
		<dc:creator>Stuart Warren</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Alan Moore]]></category>
		<category><![CDATA[comics criticism]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[comics studies]]></category>
		<category><![CDATA[Grant Morrison]]></category>
		<category><![CDATA[Mark Waid]]></category>
		<category><![CDATA[Marvel cinematic universe]]></category>
		<category><![CDATA[Neil Gaiman]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=58222</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/superman3-150x150.jpg" alt="Five Reasons Why Comics Scholarship is Important" title="Five Reasons Why Comics Scholarship is Important" style="float:left;" />Before getting into comics, I had no idea where to start, or how to approach comics as a body of work. Over the course of several decades comics have diversified into a multi-headed beast. There&#8230; <a href="http://sequart.org/magazine/58222/top-five-reasons-why-comics-scholarship-is-important/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>How Comics Work: The Fight Scene, Part 4</title>
		<link>http://sequart.org/magazine/23831/how-comics-work-the-fight-scene-part-4/</link>
		<comments>http://sequart.org/magazine/23831/how-comics-work-the-fight-scene-part-4/#comments</comments>
		<pubDate>Thu, 10 Oct 2013 11:00:34 +0000</pubDate>
		<dc:creator>Harry Edmundson-Cornell</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[fight scenes]]></category>
		<category><![CDATA[Jamie McKelvie]]></category>
		<category><![CDATA[Kieron Gillen]]></category>
		<category><![CDATA[Mike Norton]]></category>
		<category><![CDATA[Young Avengers]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=23831</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/picture-12-150x150.jpg" alt="How Comics Work: The Fight Scene, Part 4" title="How Comics Work: The Fight Scene, Part 4" style="float:left;" />Young Avengers 3 Kieron Gillen (writer), Jamie McKelvie (artist), Mike Norton (artist), Mathew Wilson (colourist), et al The third issue of Young Avengers breaks all the rules. The fight has little to no context in the&#8230; <a href="http://sequart.org/magazine/23831/how-comics-work-the-fight-scene-part-4/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>How Comics Work: The Fight Scene, Part 3</title>
		<link>http://sequart.org/magazine/23830/how-comics-work-the-fight-scene-part-3/</link>
		<comments>http://sequart.org/magazine/23830/how-comics-work-the-fight-scene-part-3/#comments</comments>
		<pubDate>Thu, 26 Sep 2013 11:00:27 +0000</pubDate>
		<dc:creator>Harry Edmundson-Cornell</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Chris Samnee]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[Daredevil]]></category>
		<category><![CDATA[fight scenes]]></category>
		<category><![CDATA[Mark Waid]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=23830</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/picture-eight-150x150.png" alt="How Comics Work: The Fight Scene, Part 3" title="How Comics Work: The Fight Scene, Part 3" style="float:left;" />Daredevil 25 By Mark Waid (writer), Chris Samnee (artist), Javier Rodriguez (colourist), et al. This issue requires some context. Up until recently Mark Waid&#8217;s series has seemed completely episodic. Just a few issues ago everything&#8230; <a href="http://sequart.org/magazine/23830/how-comics-work-the-fight-scene-part-3/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How Comics Work: The Fight Scene, Part 2</title>
		<link>http://sequart.org/magazine/23829/how-comics-work-the-fight-scene-part-2/</link>
		<comments>http://sequart.org/magazine/23829/how-comics-work-the-fight-scene-part-2/#comments</comments>
		<pubDate>Thu, 12 Sep 2013 11:00:11 +0000</pubDate>
		<dc:creator>Harry Edmundson-Cornell</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Brian Azzarello]]></category>
		<category><![CDATA[Cliff Chiang]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[fight scenes]]></category>
		<category><![CDATA[Tony Akins]]></category>
		<category><![CDATA[Wonder Woman]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=23829</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/picture-five-150x150.png" alt="How Comics Work: The Fight Scene, Part 2" title="How Comics Work: The Fight Scene, Part 2" style="float:left;" />Wonder Woman 18 By Brian Azzarello (writer) Goran Sudzuka (artist) Cliff Chiang (artist), Tony Akins (layout artist), Dan Green (finishes) Mathew Wilson (colourist) et al. Not to pick on American superhero comics but Wonder Woman seems&#8230; <a href="http://sequart.org/magazine/23829/how-comics-work-the-fight-scene-part-2/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How Comics Work: The Fight Scene, Part 1</title>
		<link>http://sequart.org/magazine/23824/how-comics-work-the-fight-scene-part-1/</link>
		<comments>http://sequart.org/magazine/23824/how-comics-work-the-fight-scene-part-1/#comments</comments>
		<pubDate>Thu, 29 Aug 2013 11:00:03 +0000</pubDate>
		<dc:creator>Harry Edmundson-Cornell</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[fight scenes]]></category>
		<category><![CDATA[Frank Quitely]]></category>
		<category><![CDATA[Ron Lim]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=23824</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/superman_battles_doomsday-875x1024-150x150.jpg" alt="How Comics Work: The Fight Scene, Part 1" title="How Comics Work: The Fight Scene, Part 1" style="float:left;" />Most Superhero comics are based around two things: character-based drama and fight scenes. Many even forgo the former for the latter, under the horrible impression that they&#8217;re the same thing. This is in part due&#8230; <a href="http://sequart.org/magazine/23824/how-comics-work-the-fight-scene-part-1/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Pacing and Punch in Watchmen #2</title>
		<link>http://sequart.org/magazine/7655/pacing-and-punch-in-watchmen-2/</link>
		<comments>http://sequart.org/magazine/7655/pacing-and-punch-in-watchmen-2/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 12:00:14 +0000</pubDate>
		<dc:creator>David Balan</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Alan Moore]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[Dave Gibbons]]></category>
		<category><![CDATA[Watchmen]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=7655</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/11-22-11-Get-Out-150x150.jpg" alt="Pacing and Punch in &lt;i&gt;Watchmen&lt;/i&gt; #2" title="Pacing and Punch in &lt;i&gt;Watchmen&lt;/i&gt; #2" style="float:left;" />Watchmen is commonly thought of as one of the greatest graphic novels of our time, but it’s actually a reprint collection. The work originally came out as 12 separate issues, although they were all planned&#8230; <a href="http://sequart.org/magazine/7655/pacing-and-punch-in-watchmen-2/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Why Comics Have Failed to Achieve Real Respect</title>
		<link>http://sequart.org/magazine/4079/why-comics-have-failed-to-achieve-real-respect/</link>
		<comments>http://sequart.org/magazine/4079/why-comics-have-failed-to-achieve-real-respect/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 11:00:14 +0000</pubDate>
		<dc:creator>Julian Darius</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Alan Moore]]></category>
		<category><![CDATA[Comic Book Guy]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[Jason Aaron]]></category>
		<category><![CDATA[regressivism]]></category>
		<category><![CDATA[revisionism]]></category>
		<category><![CDATA[The Dark Knight Returns]]></category>
		<category><![CDATA[The Simpsons]]></category>
		<category><![CDATA[Watchmen]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=4079</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/Comic-Book-Guy-from-The-Simpsons-150x150.jpg" alt="Why Comics Have Failed to Achieve Real Respect" title="Why Comics Have Failed to Achieve Real Respect" style="float:left;" />It might superficially seem as if comics have finally achieved respect. They&#8217;re covered by the mainstream press. They&#8217;re increasingly taught in colleges. Their adaptations account for a huge percentage of Hollywood blockbusters. Hey, even nerd&#8230; <a href="http://sequart.org/magazine/4079/why-comics-have-failed-to-achieve-real-respect/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>35</slash:comments>
		</item>
		<item>
		<title>Reading Direction and the Story Experience</title>
		<link>http://sequart.org/magazine/4334/reading-direction-and-the-story-experience/</link>
		<comments>http://sequart.org/magazine/4334/reading-direction-and-the-story-experience/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 11:00:32 +0000</pubDate>
		<dc:creator>David Balan</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[Wolverine]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=4334</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/08-23-2011-Page-4-150x150.jpg" alt="Reading Direction and the Story Experience" title="Reading Direction and the Story Experience" style="float:left;" />Comics are a strange thing. When you look at a comic page, if you’ve beheld a few of them before, you usually get right into reading it. Panel one first, then panel two, and so&#8230; <a href="http://sequart.org/magazine/4334/reading-direction-and-the-story-experience/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Super-Hero Comics and Reader Textualization: Participation and Narrative Construction</title>
		<link>http://sequart.org/magazine/3564/superhero-comics-and-reader-textualizationparticipation-and-narrative-construction/</link>
		<comments>http://sequart.org/magazine/3564/superhero-comics-and-reader-textualizationparticipation-and-narrative-construction/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 11:00:01 +0000</pubDate>
		<dc:creator>Tim Bavlnka</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[Grant Morrison]]></category>
		<category><![CDATA[Scott McCloud]]></category>
		<category><![CDATA[Understanding Comics]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=3564</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/reading-150x150.jpg" alt="Super-Hero Comics and Reader Textualization: Participation and Narrative Construction" title="Super-Hero Comics and Reader Textualization: Participation and Narrative Construction" style="float:left;" />This is a piece that explores the idea of textualization in super-hero comics and how these stories are constructed. More than that, it is an introduction to exploring purpose &#8212; why are super-heroes so engaging&#8230; <a href="http://sequart.org/magazine/3564/superhero-comics-and-reader-textualizationparticipation-and-narrative-construction/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Another Reality: The Spatial Imperative, Part 2</title>
		<link>http://sequart.org/magazine/3557/another-reality-%e2%80%93-the-spatial-imperative-part-2/</link>
		<comments>http://sequart.org/magazine/3557/another-reality-%e2%80%93-the-spatial-imperative-part-2/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 12:00:28 +0000</pubDate>
		<dc:creator>David Balan</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[art history]]></category>
		<category><![CDATA[comics mechanics]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=3557</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/08-02-2011-2PP-Piranesi-150x150.jpg" alt="Another Reality: The Spatial Imperative, Part 2" title="Another Reality: The Spatial Imperative, Part 2" style="float:left;" />Two weeks ago, I discussed the importance of space in storytelling, and the power of two-point perspective. I left you all with the notion that two-point perspective, while powerful, was not really the whole story &#8212;&#8230; <a href="http://sequart.org/magazine/3557/another-reality-%e2%80%93-the-spatial-imperative-part-2/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Why Carlie Cooper Matters (in Just One Panel)</title>
		<link>http://sequart.org/magazine/3137/why-carlie-cooper-matters-in-just-one-panel/</link>
		<comments>http://sequart.org/magazine/3137/why-carlie-cooper-matters-in-just-one-panel/#comments</comments>
		<pubDate>Sat, 30 Jul 2011 12:56:53 +0000</pubDate>
		<dc:creator>Colin Smith</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[Dan Slott]]></category>
		<category><![CDATA[Marcos Martin]]></category>
		<category><![CDATA[Marvel Comics]]></category>
		<category><![CDATA[Spider-Man]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=3137</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/CarlieCooper-e1312033766871-150x150.png" alt="Why Carlie Cooper Matters (in Just One Panel)" title="Why Carlie Cooper Matters (in Just One Panel)" style="float:left;" />It&#8217;s hard to suppress the suspicion that there are comic-book creators who have quite deliberately chosen to ignore the business of storytelling in favor of butt-shots and throw-downs, pin-ups and continuity porn. Whether it&#8217;s more&#8230; <a href="http://sequart.org/magazine/3137/why-carlie-cooper-matters-in-just-one-panel/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>It Takes Two – Text &amp; Image in Comics</title>
		<link>http://sequart.org/magazine/2335/it-takes-two-%e2%80%93-text-image-in-comics/</link>
		<comments>http://sequart.org/magazine/2335/it-takes-two-%e2%80%93-text-image-in-comics/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 12:00:23 +0000</pubDate>
		<dc:creator>David Balan</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Barry Windsor Smith]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[Conan]]></category>
		<category><![CDATA[Dave Gibbons]]></category>
		<category><![CDATA[David Mazzucchelli]]></category>
		<category><![CDATA[Frank Miller]]></category>
		<category><![CDATA[Roy Thomas]]></category>
		<category><![CDATA[Scott McCloud]]></category>
		<category><![CDATA[Understanding Comics]]></category>
		<category><![CDATA[Watchmen]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=2335</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/07-13-2011-Definition-of-Comics-150x150.jpg" alt="It Takes Two – Text &amp; Image in Comics" title="It Takes Two – Text &amp; Image in Comics" style="float:left;" />So, comics as an art form! A truly legitimate art form, unique and self-actualized, with debacles and triumphs all its own. Not the bastard child of film and literature, and not just for kids, male adolescents, or&#8230; <a href="http://sequart.org/magazine/2335/it-takes-two-%e2%80%93-text-image-in-comics/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Comics’ Identity Crisis: Claiming “Art” is a Misguided Quest</title>
		<link>http://sequart.org/magazine/2564/comics-identity-crisis-claiming-art-is-a-misguided-quest/</link>
		<comments>http://sequart.org/magazine/2564/comics-identity-crisis-claiming-art-is-a-misguided-quest/#comments</comments>
		<pubDate>Sun, 03 Dec 2006 14:56:31 +0000</pubDate>
		<dc:creator>Neil Cohn</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[Scott McCloud]]></category>
		<category><![CDATA[Understanding Comics]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=2564</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/mccloud_head-150x150.jpg" alt="Comics’ Identity Crisis: Claiming “Art” is a Misguided Quest" title="Comics’ Identity Crisis: Claiming “Art” is a Misguided Quest" style="float:left;" />Comics have a bit of an identity crisis: our culture cannot decide what they really are, leaving them to pay the price both financially and legally. A common remedy for this is the insistence that comics are&#8230; <a href="http://sequart.org/magazine/2564/comics-identity-crisis-claiming-art-is-a-misguided-quest/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Why Comics Matter</title>
		<link>http://sequart.org/magazine/2512/why-comics-matter/</link>
		<comments>http://sequart.org/magazine/2512/why-comics-matter/#comments</comments>
		<pubDate>Wed, 14 Jun 2006 17:00:03 +0000</pubDate>
		<dc:creator>Julian Darius</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[SequartTV]]></category>
		<category><![CDATA[comics formats]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[morality]]></category>
		<category><![CDATA[motion sequart]]></category>
		<category><![CDATA[Scott McCloud]]></category>
		<category><![CDATA[Understanding Comics]]></category>
		<category><![CDATA[Will Eisner]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=2512</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/Why-Comics-Matter-e1310681721156-150x150.png" alt="Why Comics Matter" title="Why Comics Matter" style="float:left;" />The following video consists of a lecture I delivered on 5 January 2006 at Glen Carbon Centennial Library in Glen Carbon, Illinois. The total runtime is 46 minutes. Because of its length, it has been&#8230; <a href="http://sequart.org/magazine/2512/why-comics-matter/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tensions Between Text and Image</title>
		<link>http://sequart.org/magazine/3472/tensions-between-text-and-image/</link>
		<comments>http://sequart.org/magazine/3472/tensions-between-text-and-image/#comments</comments>
		<pubDate>Mon, 04 Apr 2005 17:00:01 +0000</pubDate>
		<dc:creator>Julian Darius</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[Scott McCloud]]></category>
		<category><![CDATA[Watchmen]]></category>
		<category><![CDATA[Will Eisner]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=3472</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/Mark-Trail-misplaced-word-balloons-example-41-e1312277463671-150x150.jpg" alt="Tensions Between Text and Image" title="Tensions Between Text and Image" style="float:left;" />The medium variously known as comic books, graphic novels, bandes-dessinés, manga, manga, sequential art, and sequart has been defined as the juxtaposition of text and image on the static page. Once can here recall Words&#8230; <a href="http://sequart.org/magazine/3472/tensions-between-text-and-image/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Cult of the Writer</title>
		<link>http://sequart.org/magazine/3404/the-cult-of-the-writer/</link>
		<comments>http://sequart.org/magazine/3404/the-cult-of-the-writer/#comments</comments>
		<pubDate>Sun, 25 Aug 2002 11:00:33 +0000</pubDate>
		<dc:creator>Julian Darius</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Alan Moore]]></category>
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		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/Alan-Moore-e1312251694901-150x150.jpg" alt="The Cult of the Writer" title="The Cult of the Writer" style="float:left;" />One of the major phenomena occurring in American comic books in the last two decades has been the cult of the writer, often in competition with the cult of the artist or illustrator. Various years&#8230; <a href="http://sequart.org/magazine/3404/the-cult-of-the-writer/">[more]</a>]]></description>
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