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Toby Fox

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This Next Experiment and the Values of Fun: Toby Fox and Gaster’s Deltarune Part III

In our second article, I wrote about Undertale, the presence of W.D. Gaster in the game and its code, the collaborative dynamic between Toby Fox and his audience as well as the implications it had… [more]

Preliminaries in Undertale: Toby Fox and Gaster’s Deltarune Part II

Where we last left off, I wrote a general outline of how Toby Fox’s work in game hacking, music creation, and his participation in and moderation of EarthBound forums helped influence his development of Undertale,… [more]

EarthBound Dress Rehearsals and The Beginnings of Interaction: Toby Fox and Gaster’s Deltarune Part I

It feels like everyone, and their mother too, has already been talking about the first chapter of Toby Fox’s new video game Deltarune, the spiritual sequel to the popular 2015 independent game Undertale. So many… [more]

The Demon With a Thousand Names and One in Toby Fox’s Undertale, Part 2

In Part I of The Demon With a Thousand Names and One in Toby Fox’s Undertale, we focused on some of the game’s background, its medium and genre tropes, and began the process of illustrating… [more]

The Demon With a Thousand Names and One in Toby Fox’s Undertale, Part 1

Sequart has “sequential art” as the general focus of both its articles and its studies. Sequential art, a term that was coined by Will Eisner and expanded on by other comics creators and theorists such… [more]