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	<title>Sequart Organization &#187; Understanding Comics</title>
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	<link>http://sequart.org</link>
	<description>advancing comics as art</description>
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		<item>
		<title>Comics: The Medium of the 21st Century</title>
		<link>http://sequart.org/magazine/62401/comics-the-medium-of-the-21st-century/</link>
		<comments>http://sequart.org/magazine/62401/comics-the-medium-of-the-21st-century/#comments</comments>
		<pubDate>Sat, 09 Jan 2016 12:00:26 +0000</pubDate>
		<dc:creator>Ian Dawe</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[comics culture]]></category>
		<category><![CDATA[Understanding Comics]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=62401</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/Alec_Promotional_Image1-150x150.jpg" alt="Comics: The Medium of the 21st Century" title="Comics: The Medium of the 21st Century" style="float:left;" />I’ve put forward the theory before that comics will be the defining storytelling medium of the 21st century, just as novels were in the 19th and cinema was in the 20th. It’s a theory inspired&#8230; <a href="http://sequart.org/magazine/62401/comics-the-medium-of-the-21st-century/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Time Paradox: Sound in Comics</title>
		<link>http://sequart.org/magazine/59465/time-paradox-sound-in-comics/</link>
		<comments>http://sequart.org/magazine/59465/time-paradox-sound-in-comics/#comments</comments>
		<pubDate>Tue, 11 Aug 2015 15:00:41 +0000</pubDate>
		<dc:creator>Eric Wong</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[Understanding Comics]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=59465</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/Understanding-Comics-3-TIME-ROPE-150x150.jpg" alt="Time Paradox: Sound in Comics" title="Time Paradox: Sound in Comics" style="float:left;" />Comics are unique in that it is the only medium where sound is seen, rather than heard by its audience.  My previous discussion on this topic focused on some visual devices used in comics to&#8230; <a href="http://sequart.org/magazine/59465/time-paradox-sound-in-comics/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Marlon Brando and the Problems with Collective Cartooning</title>
		<link>http://sequart.org/magazine/48930/marlon-brando-collective-cartooning/</link>
		<comments>http://sequart.org/magazine/48930/marlon-brando-collective-cartooning/#comments</comments>
		<pubDate>Mon, 11 Aug 2014 11:00:49 +0000</pubDate>
		<dc:creator>Greg Carpenter</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[biography]]></category>
		<category><![CDATA[Elvis Presley]]></category>
		<category><![CDATA[Marlon Brando]]></category>
		<category><![CDATA[Understanding Comics]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=48930</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/Marlon-Brando-Writing-150x150.jpg" alt="Marlon Brando and the Problems with Collective Cartooning" title="Marlon Brando and the Problems with Collective Cartooning" style="float:left;" />In Understanding Comics, Scott McCloud defines the act of cartooning as “amplification through simplification.”  In other words, a cartoon ignores most of the details, focusing instead on only one or two key components.  In the&#8230; <a href="http://sequart.org/magazine/48930/marlon-brando-collective-cartooning/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Don&#8217;t Ignore the Art: Reviewing and Commenting on Comics, Part 2</title>
		<link>http://sequart.org/magazine/47823/dont-ignore-the-art-reviewing-and-commenting-on-comics-part-2/</link>
		<comments>http://sequart.org/magazine/47823/dont-ignore-the-art-reviewing-and-commenting-on-comics-part-2/#comments</comments>
		<pubDate>Tue, 15 Jul 2014 19:00:36 +0000</pubDate>
		<dc:creator>Forrest Helvie</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[American Born Chinese]]></category>
		<category><![CDATA[Chris Eliopoulos]]></category>
		<category><![CDATA[Comics Artists Week]]></category>
		<category><![CDATA[FCO Plascencia]]></category>
		<category><![CDATA[Gene Luen Yang]]></category>
		<category><![CDATA[Michael Avon Oeming]]></category>
		<category><![CDATA[Miracleman (a.k.a. Marvelman)]]></category>
		<category><![CDATA[Rachel Deering]]></category>
		<category><![CDATA[Scott McCloud]]></category>
		<category><![CDATA[Scott Snyder]]></category>
		<category><![CDATA[The United States of Murder Inc.]]></category>
		<category><![CDATA[Understanding Comics]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=47823</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/Batman-29-150x150.png" alt="Don&#8217;t Ignore the Art: Reviewing and Commenting on Comics, Part 2" title="Don&#8217;t Ignore the Art: Reviewing and Commenting on Comics, Part 2" style="float:left;" />Line Work (Pencils / Brushwork) One of the first things I look at when opening up a comic is the style that&#8217;s being used. Is it more lifelike (realistic) or cartoonish (iconic)? Scott McCloud discusses&#8230; <a href="http://sequart.org/magazine/47823/dont-ignore-the-art-reviewing-and-commenting-on-comics-part-2/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Don&#8217;t Ignore the Art: Reviewing and Commenting on Comics, Part 1</title>
		<link>http://sequart.org/magazine/47815/dont-ignore-the-art-reviewing-and-commenting-on-comics-part-1/</link>
		<comments>http://sequart.org/magazine/47815/dont-ignore-the-art-reviewing-and-commenting-on-comics-part-1/#comments</comments>
		<pubDate>Mon, 14 Jul 2014 11:00:38 +0000</pubDate>
		<dc:creator>Forrest Helvie</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Comics Artists Week]]></category>
		<category><![CDATA[comics criticism]]></category>
		<category><![CDATA[Drawing Words and Writing Pictures]]></category>
		<category><![CDATA[Graphic Storytelling and Visual Narrative]]></category>
		<category><![CDATA[Jessica Abel]]></category>
		<category><![CDATA[Scott McCloud]]></category>
		<category><![CDATA[Understanding Comics]]></category>
		<category><![CDATA[Will Eisner]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=47815</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/UnderstandingComics1-150x150.jpg" alt="Don&#8217;t Ignore the Art: Reviewing and Commenting on Comics, Part 1" title="Don&#8217;t Ignore the Art: Reviewing and Commenting on Comics, Part 1" style="float:left;" />What&#8217;s the difference between a comic book and a novel? The answer seems pretty obvious, doesn&#8217;t it? Yet, it still confounds me to no end that someone will take the time to write a review&#8230; <a href="http://sequart.org/magazine/47815/dont-ignore-the-art-reviewing-and-commenting-on-comics-part-1/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Understanding Comics on the Wabash Cannonball</title>
		<link>http://sequart.org/magazine/40563/understanding-comics-on-the-wabash-cannonball/</link>
		<comments>http://sequart.org/magazine/40563/understanding-comics-on-the-wabash-cannonball/#comments</comments>
		<pubDate>Mon, 10 Mar 2014 11:00:22 +0000</pubDate>
		<dc:creator>Greg Carpenter</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[comics theory]]></category>
		<category><![CDATA[Scott McCloud]]></category>
		<category><![CDATA[Understanding Comics]]></category>
		<category><![CDATA[women in comics]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=40563</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/Understanding-Comics-Cover-150x150.jpg" alt="Understanding Comics on the Wabash Cannonball" title="Understanding Comics on the Wabash Cannonball" style="float:left;" />I took the last “left” to Clarksville because, contrary to popular belief, there is no train.  Driving up the Interstate from Nashville, I wondered idly how many other people had been disappointed to learn that&#8230; <a href="http://sequart.org/magazine/40563/understanding-comics-on-the-wabash-cannonball/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Writing About Comics the Will Eisner Way</title>
		<link>http://sequart.org/magazine/40374/writing-about-comics-the-will-eisner-way/</link>
		<comments>http://sequart.org/magazine/40374/writing-about-comics-the-will-eisner-way/#comments</comments>
		<pubDate>Fri, 07 Mar 2014 18:00:44 +0000</pubDate>
		<dc:creator>Scott Cederlund</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Comics and Sequential Art]]></category>
		<category><![CDATA[Scott McCloud]]></category>
		<category><![CDATA[Understanding Comics]]></category>
		<category><![CDATA[Will Eisner]]></category>
		<category><![CDATA[Will Eisner Week]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=40374</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/will-eisner-comics-and-sequential-art-e1393950011479-150x150.png" alt="Writing About Comics the Will Eisner Way" title="Writing About Comics the Will Eisner Way" style="float:left;" />In 1985, decades after his first comic book, Will Eisner wrote Comics and Sequential Art, his treatise about how comic books work.  The first of three books (Graphic Storytelling and Visual Narrative and Expressive Anatomy&#8230; <a href="http://sequart.org/magazine/40374/writing-about-comics-the-will-eisner-way/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Super-Hero Comics and Reader Textualization: Participation and Narrative Construction</title>
		<link>http://sequart.org/magazine/3564/superhero-comics-and-reader-textualizationparticipation-and-narrative-construction/</link>
		<comments>http://sequart.org/magazine/3564/superhero-comics-and-reader-textualizationparticipation-and-narrative-construction/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 11:00:01 +0000</pubDate>
		<dc:creator>Tim Bavlnka</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[Grant Morrison]]></category>
		<category><![CDATA[Scott McCloud]]></category>
		<category><![CDATA[Understanding Comics]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=3564</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/reading-150x150.jpg" alt="Super-Hero Comics and Reader Textualization: Participation and Narrative Construction" title="Super-Hero Comics and Reader Textualization: Participation and Narrative Construction" style="float:left;" />This is a piece that explores the idea of textualization in super-hero comics and how these stories are constructed. More than that, it is an introduction to exploring purpose &#8212; why are super-heroes so engaging&#8230; <a href="http://sequart.org/magazine/3564/superhero-comics-and-reader-textualizationparticipation-and-narrative-construction/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>It Takes Two – Text &amp; Image in Comics</title>
		<link>http://sequart.org/magazine/2335/it-takes-two-%e2%80%93-text-image-in-comics/</link>
		<comments>http://sequart.org/magazine/2335/it-takes-two-%e2%80%93-text-image-in-comics/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 12:00:23 +0000</pubDate>
		<dc:creator>David Balan</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Barry Windsor Smith]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[Conan]]></category>
		<category><![CDATA[Dave Gibbons]]></category>
		<category><![CDATA[David Mazzucchelli]]></category>
		<category><![CDATA[Frank Miller]]></category>
		<category><![CDATA[Roy Thomas]]></category>
		<category><![CDATA[Scott McCloud]]></category>
		<category><![CDATA[Understanding Comics]]></category>
		<category><![CDATA[Watchmen]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=2335</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/07-13-2011-Definition-of-Comics-150x150.jpg" alt="It Takes Two – Text &amp; Image in Comics" title="It Takes Two – Text &amp; Image in Comics" style="float:left;" />So, comics as an art form! A truly legitimate art form, unique and self-actualized, with debacles and triumphs all its own. Not the bastard child of film and literature, and not just for kids, male adolescents, or&#8230; <a href="http://sequart.org/magazine/2335/it-takes-two-%e2%80%93-text-image-in-comics/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Seduction of the Insolent (or, Retraction of the Innocent)</title>
		<link>http://sequart.org/magazine/656/seduction-of-the-insolent-or-retraction-of-the-innocent/</link>
		<comments>http://sequart.org/magazine/656/seduction-of-the-insolent-or-retraction-of-the-innocent/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 13:00:58 +0000</pubDate>
		<dc:creator>A. David Lewis</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Fredric Wertham]]></category>
		<category><![CDATA[Scott McCloud]]></category>
		<category><![CDATA[Seduction of the Innocent]]></category>
		<category><![CDATA[Understanding Comics]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=656</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/WerthamPhoto03-150x150.jpg" alt="Seduction of the Insolent (or, Retraction of the Innocent)" title="Seduction of the Insolent (or, Retraction of the Innocent)" style="float:left;" />Know thy enemy. It is a long-standing idiom and one that is well-practiced by mainstream comics, most specifically the super-hero genre. Reed Richards and Victor Von Doom share a mutual past of promise and ambition;&#8230; <a href="http://sequart.org/magazine/656/seduction-of-the-insolent-or-retraction-of-the-innocent/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Comics’ Identity Crisis: Claiming “Art” is a Misguided Quest</title>
		<link>http://sequart.org/magazine/2564/comics-identity-crisis-claiming-art-is-a-misguided-quest/</link>
		<comments>http://sequart.org/magazine/2564/comics-identity-crisis-claiming-art-is-a-misguided-quest/#comments</comments>
		<pubDate>Sun, 03 Dec 2006 14:56:31 +0000</pubDate>
		<dc:creator>Neil Cohn</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[Scott McCloud]]></category>
		<category><![CDATA[Understanding Comics]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=2564</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/mccloud_head-150x150.jpg" alt="Comics’ Identity Crisis: Claiming “Art” is a Misguided Quest" title="Comics’ Identity Crisis: Claiming “Art” is a Misguided Quest" style="float:left;" />Comics have a bit of an identity crisis: our culture cannot decide what they really are, leaving them to pay the price both financially and legally. A common remedy for this is the insistence that comics are&#8230; <a href="http://sequart.org/magazine/2564/comics-identity-crisis-claiming-art-is-a-misguided-quest/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>American Thesis #2: What are Comics?</title>
		<link>http://sequart.org/magazine/28379/american-thesis-2-what-are-comics/</link>
		<comments>http://sequart.org/magazine/28379/american-thesis-2-what-are-comics/#comments</comments>
		<pubDate>Fri, 14 Jul 2006 14:35:47 +0000</pubDate>
		<dc:creator>Jeff Tepper</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Milla Bongco]]></category>
		<category><![CDATA[Scott McCloud]]></category>
		<category><![CDATA[Understanding Comics]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=28379</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/TepPockets-150x150.jpg" alt="American Thesis #2: What are Comics?" title="American Thesis #2: What are Comics?" style="float:left;" />It is easier to see how comics are related to their readers when the many different terms are understood. Defining comics is the first step. Several industry professionals offer their opinions of what the word&#8230; <a href="http://sequart.org/magazine/28379/american-thesis-2-what-are-comics/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why Comics Matter</title>
		<link>http://sequart.org/magazine/2512/why-comics-matter/</link>
		<comments>http://sequart.org/magazine/2512/why-comics-matter/#comments</comments>
		<pubDate>Wed, 14 Jun 2006 17:00:03 +0000</pubDate>
		<dc:creator>Julian Darius</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[SequartTV]]></category>
		<category><![CDATA[comics formats]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[morality]]></category>
		<category><![CDATA[motion sequart]]></category>
		<category><![CDATA[Scott McCloud]]></category>
		<category><![CDATA[Understanding Comics]]></category>
		<category><![CDATA[Will Eisner]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=2512</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/Why-Comics-Matter-e1310681721156-150x150.png" alt="Why Comics Matter" title="Why Comics Matter" style="float:left;" />The following video consists of a lecture I delivered on 5 January 2006 at Glen Carbon Centennial Library in Glen Carbon, Illinois. The total runtime is 46 minutes. Because of its length, it has been&#8230; <a href="http://sequart.org/magazine/2512/why-comics-matter/">[more]</a>]]></description>
		<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
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