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	<title>Sequart Organization &#187; fight scenes</title>
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	<description>advancing comics as art</description>
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		<title>How Comics Work: The Fight Scene, Part 4</title>
		<link>http://sequart.org/magazine/23831/how-comics-work-the-fight-scene-part-4/</link>
		<comments>http://sequart.org/magazine/23831/how-comics-work-the-fight-scene-part-4/#comments</comments>
		<pubDate>Thu, 10 Oct 2013 11:00:34 +0000</pubDate>
		<dc:creator>Harry Edmundson-Cornell</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[fight scenes]]></category>
		<category><![CDATA[Jamie McKelvie]]></category>
		<category><![CDATA[Kieron Gillen]]></category>
		<category><![CDATA[Mike Norton]]></category>
		<category><![CDATA[Young Avengers]]></category>

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		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/picture-12-150x150.jpg" alt="How Comics Work: The Fight Scene, Part 4" title="How Comics Work: The Fight Scene, Part 4" style="float:left;" />Young Avengers 3 Kieron Gillen (writer), Jamie McKelvie (artist), Mike Norton (artist), Mathew Wilson (colourist), et al The third issue of Young Avengers breaks all the rules. The fight has little to no context in the&#8230; <a href="http://sequart.org/magazine/23831/how-comics-work-the-fight-scene-part-4/">[more]</a>]]></description>
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		<title>How Comics Work: The Fight Scene, Part 3</title>
		<link>http://sequart.org/magazine/23830/how-comics-work-the-fight-scene-part-3/</link>
		<comments>http://sequart.org/magazine/23830/how-comics-work-the-fight-scene-part-3/#comments</comments>
		<pubDate>Thu, 26 Sep 2013 11:00:27 +0000</pubDate>
		<dc:creator>Harry Edmundson-Cornell</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Chris Samnee]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[Daredevil]]></category>
		<category><![CDATA[fight scenes]]></category>
		<category><![CDATA[Mark Waid]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=23830</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/picture-eight-150x150.png" alt="How Comics Work: The Fight Scene, Part 3" title="How Comics Work: The Fight Scene, Part 3" style="float:left;" />Daredevil 25 By Mark Waid (writer), Chris Samnee (artist), Javier Rodriguez (colourist), et al. This issue requires some context. Up until recently Mark Waid&#8217;s series has seemed completely episodic. Just a few issues ago everything&#8230; <a href="http://sequart.org/magazine/23830/how-comics-work-the-fight-scene-part-3/">[more]</a>]]></description>
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		<title>How Comics Work: The Fight Scene, Part 2</title>
		<link>http://sequart.org/magazine/23829/how-comics-work-the-fight-scene-part-2/</link>
		<comments>http://sequart.org/magazine/23829/how-comics-work-the-fight-scene-part-2/#comments</comments>
		<pubDate>Thu, 12 Sep 2013 11:00:11 +0000</pubDate>
		<dc:creator>Harry Edmundson-Cornell</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Brian Azzarello]]></category>
		<category><![CDATA[Cliff Chiang]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[fight scenes]]></category>
		<category><![CDATA[Tony Akins]]></category>
		<category><![CDATA[Wonder Woman]]></category>

		<guid isPermaLink="false">http://sequart.org/?p=23829</guid>
		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/picture-five-150x150.png" alt="How Comics Work: The Fight Scene, Part 2" title="How Comics Work: The Fight Scene, Part 2" style="float:left;" />Wonder Woman 18 By Brian Azzarello (writer) Goran Sudzuka (artist) Cliff Chiang (artist), Tony Akins (layout artist), Dan Green (finishes) Mathew Wilson (colourist) et al. Not to pick on American superhero comics but Wonder Woman seems&#8230; <a href="http://sequart.org/magazine/23829/how-comics-work-the-fight-scene-part-2/">[more]</a>]]></description>
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		<item>
		<title>How Comics Work: The Fight Scene, Part 1</title>
		<link>http://sequart.org/magazine/23824/how-comics-work-the-fight-scene-part-1/</link>
		<comments>http://sequart.org/magazine/23824/how-comics-work-the-fight-scene-part-1/#comments</comments>
		<pubDate>Thu, 29 Aug 2013 11:00:03 +0000</pubDate>
		<dc:creator>Harry Edmundson-Cornell</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[comics mechanics]]></category>
		<category><![CDATA[fight scenes]]></category>
		<category><![CDATA[Frank Quitely]]></category>
		<category><![CDATA[Ron Lim]]></category>

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		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/superman_battles_doomsday-875x1024-150x150.jpg" alt="How Comics Work: The Fight Scene, Part 1" title="How Comics Work: The Fight Scene, Part 1" style="float:left;" />Most Superhero comics are based around two things: character-based drama and fight scenes. Many even forgo the former for the latter, under the horrible impression that they&#8217;re the same thing. This is in part due&#8230; <a href="http://sequart.org/magazine/23824/how-comics-work-the-fight-scene-part-1/">[more]</a>]]></description>
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