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	<title>Sequart Organization &#187; writing</title>
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	<description>advancing comics as art</description>
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		<title>Evan Peterson on Writing, Academia, and His New Video Game Drag Star!</title>
		<link>http://sequart.org/magazine/69709/evan-peterson-on-writing-academic-video-game-drag-star/</link>
		<comments>http://sequart.org/magazine/69709/evan-peterson-on-writing-academic-video-game-drag-star/#comments</comments>
		<pubDate>Sun, 21 Apr 2019 12:00:06 +0000</pubDate>
		<dc:creator>Nicholas Yanes</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[drag]]></category>
		<category><![CDATA[LGBTQIA+ issues]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/hi-res-Drag-Star-logo-150x150.png" alt="Evan Peterson on Writing, Academia, and His New Video Game &lt;i&gt;Drag Star!&lt;/i&gt;" title="Evan Peterson on Writing, Academia, and His New Video Game &lt;i&gt;Drag Star!&lt;/i&gt;" style="float:left;" />Evan J. Peterson is a Swiss Army Knife of writers. In addition to being the creator of what he describes as the ‘Evan-verse,’ he has published non-fiction, poems, short horror and science fiction stories, and&#8230; <a href="http://sequart.org/magazine/69709/evan-peterson-on-writing-academic-video-game-drag-star/">[more]</a>]]></description>
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		<title>Grant Morrison on Experimental Writing in Doom Patrol</title>
		<link>http://sequart.org/magazine/14402/grant-morrison-on-experimental-writing-in-doom-patrol/</link>
		<comments>http://sequart.org/magazine/14402/grant-morrison-on-experimental-writing-in-doom-patrol/#comments</comments>
		<pubDate>Sun, 05 Aug 2012 11:00:12 +0000</pubDate>
		<dc:creator>Patrick Meaney</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[SequartTV]]></category>
		<category><![CDATA[DC Comics]]></category>
		<category><![CDATA[Doom Patrol]]></category>
		<category><![CDATA[Grant Morrison]]></category>
		<category><![CDATA[Grant Morrison: Talking with Gods]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/Grant-Morrison-150x150.jpg" alt="Grant Morrison on Experimental Writing in &lt;i&gt;Doom Patrol&lt;/i&gt;" title="Grant Morrison on Experimental Writing in &lt;i&gt;Doom Patrol&lt;/i&gt;" style="float:left;" />Grant Morrison used a variety of experimental techniques during his surrealist run on Doom Patrol. He discusses them here in a clip from the special edition of Grant Morrison: Talking with Gods, now available for&#8230; <a href="http://sequart.org/magazine/14402/grant-morrison-on-experimental-writing-in-doom-patrol/">[more]</a>]]></description>
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		<title>Comic Sense #4: The Art of Structure, Part III: Artwork</title>
		<link>http://sequart.org/magazine/28359/comic-sense-4-the-art-of-structure-part-iii-artwork/</link>
		<comments>http://sequart.org/magazine/28359/comic-sense-4-the-art-of-structure-part-iii-artwork/#comments</comments>
		<pubDate>Mon, 16 Oct 2006 14:14:55 +0000</pubDate>
		<dc:creator>Ted Hurliman</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Seal of Approval: The History of the Comics Code]]></category>
		<category><![CDATA[Story Structure]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/2680033-lex_luthor_comic_book1-150x150.jpg" alt="Comic Sense #4: The Art of Structure, Part III: Artwork" title="Comic Sense #4: The Art of Structure, Part III: Artwork" style="float:left;" />Welcome back to Comic Sense. The third in our discussion of story structure, this piece takes a look at the role of the artist in the creation of a comic book story. Comic books are&#8230; <a href="http://sequart.org/magazine/28359/comic-sense-4-the-art-of-structure-part-iii-artwork/">[more]</a>]]></description>
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		<title>Comic Sense #3: The Art of Structure, Part II: Writing</title>
		<link>http://sequart.org/magazine/28346/comic-sense-3-the-art-of-structure-part-ii-writing/</link>
		<comments>http://sequart.org/magazine/28346/comic-sense-3-the-art-of-structure-part-ii-writing/#comments</comments>
		<pubDate>Mon, 21 Aug 2006 14:01:02 +0000</pubDate>
		<dc:creator>Ted Hurliman</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[comic book writing]]></category>
		<category><![CDATA[Story Structure]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/wolverine1-150x150.jpg" alt="Comic Sense #3: The Art of Structure, Part II: Writing" title="Comic Sense #3: The Art of Structure, Part II: Writing" style="float:left;" />Welcome back to Comic Sense. The first piece in this series discussed composition and its place in the larger context of story structure. This second piece will build on that discussion by exploring how writing&#8230; <a href="http://sequart.org/magazine/28346/comic-sense-3-the-art-of-structure-part-ii-writing/">[more]</a>]]></description>
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