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	<title>Sequart Organization &#187; Nasu Kinoko</title>
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		<title>Yet Those Hands Will Never Hold Anything: Emiya Shirou as the Interactive Superhero of Fate/Stay Night (Part 2)</title>
		<link>http://sequart.org/magazine/25260/yet-those-hands-will-never-hold-anything-emiya-shirou-as-the-interactive-superhero-of-fatestay-night-part-2/</link>
		<comments>http://sequart.org/magazine/25260/yet-those-hands-will-never-hold-anything-emiya-shirou-as-the-interactive-superhero-of-fatestay-night-part-2/#comments</comments>
		<pubDate>Sat, 13 Jul 2013 11:00:34 +0000</pubDate>
		<dc:creator>Matthew Kirshenblatt</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Fate/StayNight]]></category>
		<category><![CDATA[Nasu Kinoko]]></category>

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		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/Picture-10-150x150.png" alt="Yet Those Hands Will Never Hold Anything: Emiya Shirou as the Interactive Superhero of &lt;i&gt;Fate/Stay Night&lt;/i&gt; (Part 2)" title="Yet Those Hands Will Never Hold Anything: Emiya Shirou as the Interactive Superhero of &lt;i&gt;Fate/Stay Night&lt;/i&gt; (Part 2)" style="float:left;" />Continued from part one. At some point in the superhero trope, the hero has to start building on the foundation of their training and perfecting their powers. For Shirou, this results in the mangling of&#8230; <a href="http://sequart.org/magazine/25260/yet-those-hands-will-never-hold-anything-emiya-shirou-as-the-interactive-superhero-of-fatestay-night-part-2/">[more]</a>]]></description>
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		<title>Yet Those Hands Will Never Hold Anything: Emiya Shirou as the Interactive Superhero of Fate/Stay Night (Part 1)</title>
		<link>http://sequart.org/magazine/25252/yet-those-hands-will-never-hold-anything-emiya-shirou-as-the-interactive-superhero-of-fatestay-night-part-1/</link>
		<comments>http://sequart.org/magazine/25252/yet-those-hands-will-never-hold-anything-emiya-shirou-as-the-interactive-superhero-of-fatestay-night-part-1/#comments</comments>
		<pubDate>Sat, 06 Jul 2013 11:00:20 +0000</pubDate>
		<dc:creator>Matthew Kirshenblatt</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Fate/StayNight]]></category>
		<category><![CDATA[Nasu Kinoko]]></category>
		<category><![CDATA[reconstructionism]]></category>

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		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/Picture-0-150x150.jpg" alt="Yet Those Hands Will Never Hold Anything: Emiya Shirou as the Interactive Superhero of &lt;i&gt;Fate/Stay Night&lt;/i&gt; (Part 1)" title="Yet Those Hands Will Never Hold Anything: Emiya Shirou as the Interactive Superhero of &lt;i&gt;Fate/Stay Night&lt;/i&gt; (Part 1)" style="float:left;" />The super-hero genre is something that has not only cross-pollinated into different media, but has&#8211;in itself&#8211;been subject to a considerable amount of scrutiny. Superheroes have been changed into gritty, horrifyingly realistic beings by the Revisionism&#8230; <a href="http://sequart.org/magazine/25252/yet-those-hands-will-never-hold-anything-emiya-shirou-as-the-interactive-superhero-of-fatestay-night-part-1/">[more]</a>]]></description>
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