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	<title>Sequart Organization &#187; Ted Hurliman</title>
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	<description>advancing comics as art</description>
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		<title>Criminal Motivation</title>
		<link>http://sequart.org/magazine/19514/criminal-motivation/</link>
		<comments>http://sequart.org/magazine/19514/criminal-motivation/#comments</comments>
		<pubDate>Mon, 04 Dec 2006 16:54:48 +0000</pubDate>
		<dc:creator>Ted Hurliman</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Crime Does Not Pay]]></category>
		<category><![CDATA[crime genre]]></category>

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		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/coward-03-1-150x150.jpg" alt="Criminal Motivation" title="Criminal Motivation" style="float:left;" />Crime, as simply defined by Wikipedia: 1. An action or an instance of negligence that is deemed injurious to the public welfare or morals or to the interests of the state and that is legally&#8230; <a href="http://sequart.org/magazine/19514/criminal-motivation/">[more]</a>]]></description>
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		<title>Comic Sense #4: The Art of Structure, Part III: Artwork</title>
		<link>http://sequart.org/magazine/28359/comic-sense-4-the-art-of-structure-part-iii-artwork/</link>
		<comments>http://sequart.org/magazine/28359/comic-sense-4-the-art-of-structure-part-iii-artwork/#comments</comments>
		<pubDate>Mon, 16 Oct 2006 14:14:55 +0000</pubDate>
		<dc:creator>Ted Hurliman</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Seal of Approval: The History of the Comics Code]]></category>
		<category><![CDATA[Story Structure]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/2680033-lex_luthor_comic_book1-150x150.jpg" alt="Comic Sense #4: The Art of Structure, Part III: Artwork" title="Comic Sense #4: The Art of Structure, Part III: Artwork" style="float:left;" />Welcome back to Comic Sense. The third in our discussion of story structure, this piece takes a look at the role of the artist in the creation of a comic book story. Comic books are&#8230; <a href="http://sequart.org/magazine/28359/comic-sense-4-the-art-of-structure-part-iii-artwork/">[more]</a>]]></description>
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		<title>Comic Sense #3: The Art of Structure, Part II: Writing</title>
		<link>http://sequart.org/magazine/28346/comic-sense-3-the-art-of-structure-part-ii-writing/</link>
		<comments>http://sequart.org/magazine/28346/comic-sense-3-the-art-of-structure-part-ii-writing/#comments</comments>
		<pubDate>Mon, 21 Aug 2006 14:01:02 +0000</pubDate>
		<dc:creator>Ted Hurliman</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[comic book writing]]></category>
		<category><![CDATA[Story Structure]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/wolverine1-150x150.jpg" alt="Comic Sense #3: The Art of Structure, Part II: Writing" title="Comic Sense #3: The Art of Structure, Part II: Writing" style="float:left;" />Welcome back to Comic Sense. The first piece in this series discussed composition and its place in the larger context of story structure. This second piece will build on that discussion by exploring how writing&#8230; <a href="http://sequart.org/magazine/28346/comic-sense-3-the-art-of-structure-part-ii-writing/">[more]</a>]]></description>
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		<title>Comic Sense #2: The Art of Structure, Part I: Composition</title>
		<link>http://sequart.org/magazine/28334/comic-sense-2-the-art-of-structure-part-i-composition/</link>
		<comments>http://sequart.org/magazine/28334/comic-sense-2-the-art-of-structure-part-i-composition/#comments</comments>
		<pubDate>Mon, 24 Jul 2006 13:01:02 +0000</pubDate>
		<dc:creator>Ted Hurliman</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[Story Structure]]></category>

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		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/Superman-150x150.jpg" alt="Comic Sense #2: The Art of Structure, Part I: Composition" title="Comic Sense #2: The Art of Structure, Part I: Composition" style="float:left;" />Welcome back to the article dedicated to enriching the world of comic books and graphic novels for new readers. This article will deal with an exploration of story structure. As the topic itself is vast&#8230; <a href="http://sequart.org/magazine/28334/comic-sense-2-the-art-of-structure-part-i-composition/">[more]</a>]]></description>
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		<title>Comic Sense #1: Dig Right In</title>
		<link>http://sequart.org/magazine/28324/comic-sense-1-dig-right-in/</link>
		<comments>http://sequart.org/magazine/28324/comic-sense-1-dig-right-in/#comments</comments>
		<pubDate>Mon, 26 Jun 2006 12:54:16 +0000</pubDate>
		<dc:creator>Ted Hurliman</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Firefly]]></category>
		<category><![CDATA[Joss Whedon]]></category>
		<category><![CDATA[Serenity]]></category>

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		<description><![CDATA[<img width="150" height="150" src="http://sequart.org/images/serenity1-150x150.jpg" alt="Comic Sense #1: Dig Right In" title="Comic Sense #1: Dig Right In" style="float:left;" />Maybe you overheard a conversation between two strangers on a bus debating the moral and ethical implications of a superhero registration act. Perhaps a favorite writer of yours just announced a new project &#8211; in&#8230; <a href="http://sequart.org/magazine/28324/comic-sense-1-dig-right-in/">[more]</a>]]></description>
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